void OnClickLeftFunction() { GM.planet.BeginRotatePlanet(GM.player.currentNodeIndex, GM.player.currentNodeIndex + 1); GM.player.ChangePlanetNode(1); Debug.Log(GM.player.GetCurrentPlanetNode().index); GM.player.UpdateNewNodeEffect(); GM.AddDaysPassed(1); StartCoroutine(WaitForPlanetRotation()); }