コード例 #1
0
 private void OnTriggerEnter2D(Collider2D collider)
 {
     if (collider.CompareTag("Player") && !isCollected)
     {
         isCollected = true;
         Player player = collider.gameObject.GetComponent <Player>();
         GameMaster.AddCoins(value);
         Destroy(gameObject);
     }
 }