public override void DelusionContent() { //Debug.Log("NotifyInvertedInputs with bool true"); // Notify all event listeners in the game logic controller // to utilize inverted controls. _glc.NotifyInvertedInputs(true); // Start camera shakes StartCoroutine(_cs.Shake(Duration, 0.05f)); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.K)) { _glc.NotifyInvertedInputs(true); } if (Input.GetKeyDown(KeyCode.L)) { _glc.NotifyInvertedInputs(false); } }