//------------------------------------ void Start() { server = new Server(this); client = new Client(this); isShowMenu = true; GameLogicScr.OnClickCircleEvent += OnClickCircle; arg1 = new GameLogic.PlayerInitArg(); arg2 = new GameLogic.PlayerInitArg(); PlayerName += UnityEngine.Random.Range(0, 10000); //GameLogicScr.Init( arg1, arg2 ); }
//---------------------------- private void StartGame(GameLogic.PlayerInitArg _Player1Arg, GameLogic.PlayerInitArg _Player2Arg) { GameLogicScr.Init(_Player1Arg, _Player2Arg, Type); }