// Use this for initialization void Start() { gc = GC.GetComponent <GameController> (); player = Player.GetComponent <CharacterScript> (); instructions = Instructions.GetComponent <InstructionsScript> (); menuAudio = GameObject.Find("Soundtrack").GetComponent <AudioSource> (); if (menuAudio.isPlaying == false) { menuAudio.Play(); } }
void Awake() { catchEmStorage = this; }