Esempio n. 1
0
 //------------------------------------
 void Start()
 {
     server     = new Server(this);
     client     = new Client(this);
     isShowMenu = true;
     GameLogicScr.OnClickCircleEvent += OnClickCircle;
     arg1        = new GameLogic.PlayerInitArg();
     arg2        = new GameLogic.PlayerInitArg();
     PlayerName += UnityEngine.Random.Range(0, 10000);
     //GameLogicScr.Init( arg1, arg2 );
 }
Esempio n. 2
0
 //----------------------------
 private void StartGame(GameLogic.PlayerInitArg _Player1Arg, GameLogic.PlayerInitArg _Player2Arg)
 {
     GameLogicScr.Init(_Player1Arg, _Player2Arg, Type);
 }