コード例 #1
0
    public static Dictionary <DamageElement, MinMaxFloat> GetIncreaseDamages(this Item equipmentItem, short level, float rate)
    {
        var result = new Dictionary <DamageElement, MinMaxFloat>();

        if (equipmentItem != null &&
            equipmentItem.IsEquipment())
        {
            result = GameDataHelpers.MakeDamageAmountsDictionary(equipmentItem.increaseDamages, result, level, rate);
        }
        return(result);
    }