コード例 #1
0
 public static KeyValuePair <DamageElement, MinMaxFloat> GetDamageAmount(this Item weaponItem, short level, float rate, ICharacterData character)
 {
     if (weaponItem == null ||
         !weaponItem.IsWeapon())
     {
         return(new KeyValuePair <DamageElement, MinMaxFloat>());
     }
     return(GameDataHelpers.MakeDamageAmountPair(weaponItem.damageAmount, level, rate, weaponItem.GetEffectivenessDamage(character)));
 }