コード例 #1
0
 public static float GetEffectivenessDamage(this Item weaponItem, ICharacterData character)
 {
     if (weaponItem == null ||
         !weaponItem.IsWeapon() ||
         character == null)
     {
         return(0f);
     }
     return(GameDataHelpers.CalculateEffectivenessDamage(weaponItem.WeaponType.CacheEffectivenessAttributes, character));
 }