public void DoStateChange(GameState newState) { if (oldGameState == newState) return; gameDataController.PlayState = newState; // hide the main menu canvas if (oldGameState == GameState.MENU) { DialogManager.Hide("MainMenu"); } if (oldGameState == GameState.SPIN) { //hide the spinner DialogManager.Hide("Spinner"); } if (oldGameState == GameState.OVER) { // hide the game over menu DialogManager.Hide("GameOver"); } if (newState == GameState.SPIN) { if (oldGameState == GameState.BAD_PIGGY || oldGameState == GameState.FENCE) { // switch to next player GameController.Instance.NextPlayer(); } //bring up spinner DialogManager.Show("Spinner"); } if (newState == GameState.OVER) { DialogManager.Show("GameOver"); } if (newState == GameState.MENU) { DialogManager.Show("MainMenu"); } gameBoardScript.ReceiveStateChange(newState); oldGameState = newState; gameDataController.SaveGameData(); }
private void OnApplicationQuit() { GameDataController.SaveGameData(); }
private void OnApplicationPause(bool pauseStatus) { GameDataController.SaveGameData(); }