public void LoadGiant(EventInfo eventInfo) { GiantsData myInfo = GameDataController.GetGiantState(this); float[] pos = myInfo.Position; Vector3 loadPos; loadPos.x = pos[0]; loadPos.y = pos[1]; loadPos.z = pos[2]; transform.position = loadPos; //State newState = myInfo.CurrentState; //TransitionTo(newState); }