// Update is called once per frame public void InGameUIPlayerInfoUnitUpdate() { if (!GameCommon.IsPositionInScreen(role.transform.position)) { gameObject.SetActive(false); return; } showTime -= Time.deltaTime; if (showTime <= 0) { gameObject.SetActive(false); } else { gameObject.SetActive(true); } //血条 float toval = (float)role.life / (float)role.propertys.GetProperty(enCharacterProperty.life); if (Mathf.Abs(toval - lifeSprite.fillAmount) > 0.01f) { showTime = 3f; } float addval = (toval - lifeSprite.fillAmount) * 0.1f; lifeSprite.fillAmount = toval + addval; //更新位置 if (Camera.main == null || UICamera.currentCamera == null) { return; } transform.position = GameCommon.WorldPosToNGUIPos( Camera.main, UICamera.currentCamera, role.transform.position + new Vector3(0, role.boxSize.y, 0));//+ basePos; transform.localPosition += basePos; }