private void Start() { weaponList = GameCommon.GetChildList(this.transform); foreach (Transform t in weaponList) { t.gameObject.SetActive(false); } }
void EnemySpawn() { List <Transform> list = GameCommon.GetChildList(transform); foreach (Transform t in list) { GameObject.Instantiate(enemyPrefab, t.position, Quaternion.identity); } }