コード例 #1
0
 /// <summary>
 /// Use this method to update transform data of all prefab instances with a Matrix4x4 array. By default all the data from the array will be
 /// uploaded to the GPU. You can make partial uploads by setting the arrayStartIndex, bufferStartIndex, and count parameters.
 /// </summary>
 /// <param name="prefabManager">The GPUI Prefab Manager that the prefab prototype is defined on</param>
 /// <param name="prototype">GPUI Prefab Prototype</param>
 /// <param name="matrix4x4Array">Array of Matrix4x4 that store the transform data of prefab instances</param>
 /// <param name="arrayStartIndex">Start index of the given array that the data will be uploaded to the buffer</param>
 /// <param name="bufferStartIndex">Start index of the buffer to set the data from the array</param>
 /// <param name="count">Total number of matrices to set to the buffer from the array</param>
 public static void UpdateVisibilityBufferWithMatrix4x4Array(GPUInstancerPrefabManager prefabManager, GPUInstancerPrefabPrototype prototype, Matrix4x4[] matrix4x4Array,
                                                             int arrayStartIndex = 0, int bufferStartIndex = 0, int count = 0)
 {
     GPUInstancerUtility.UpdateVisibilityBufferWithMatrix4x4Array(prefabManager, prototype, matrix4x4Array, arrayStartIndex, bufferStartIndex, count);
 }
コード例 #2
0
 /// <summary>
 /// Use this method to update transform data of all prefab instances with a Matrix4x4 array
 /// </summary>
 /// <param name="prefabManager">The GPUI Prefab Manager that the prefab prototype is defined on</param>
 /// <param name="prototype">GPUI Prefab Prototype</param>
 /// <param name="matrix4x4Array">Array of Matrix4x4 that store the transform data of prefab instances</param>
 public static void UpdateVisibilityBufferWithMatrix4x4Array(GPUInstancerPrefabManager prefabManager, GPUInstancerPrefabPrototype prototype, Matrix4x4[] matrix4x4Array)
 {
     GPUInstancerUtility.UpdateVisibilityBufferWithMatrix4x4Array(prefabManager, prototype, matrix4x4Array);
 }