/// <summary> /// Use this method to create prefab instances with the given transform information without creating GameObjects. /// </summary> /// <param name="prefabManager">The GPUI Prefab Manager that the prefab prototype is defined on</param> /// <param name="prototype">GPUI Prefab Prototype</param> /// <param name="matrix4x4Array">Array of Matrix4x4 that store the transform data of prefab instances</param> public static void InitializeWithMatrix4x4Array(GPUInstancerPrefabManager prefabManager, GPUInstancerPrefabPrototype prototype, Matrix4x4[] matrix4x4Array) { GPUInstancerUtility.InitializeWithMatrix4x4Array(prefabManager, prototype, matrix4x4Array); }