/// <summary>
 /// Use this method to create prefab instances with the given transform information without creating GameObjects.
 /// </summary>
 /// <param name="prefabManager">The GPUI Prefab Manager that the prefab prototype is defined on</param>
 /// <param name="prototype">GPUI Prefab Prototype</param>
 /// <param name="matrix4x4Array">Array of Matrix4x4 that store the transform data of prefab instances</param>
 public static void InitializeWithMatrix4x4Array(GPUInstancerPrefabManager prefabManager, GPUInstancerPrefabPrototype prototype, Matrix4x4[] matrix4x4Array)
 {
     GPUInstancerUtility.InitializeWithMatrix4x4Array(prefabManager, prototype, matrix4x4Array);
 }