/// <summary> /// Use this method to add new instances to prototype when you do not use prefabs (Ex: when you create a prototype with DefineGameObjectAsPrefabPrototypeAtRuntime API method) /// </summary> /// <param name="prefabManager">The GPUI Prefab Manager that the prefab prototype is defined on</param> /// <param name="prefabPrototype">GPUI Prefab Prototype</param> /// <param name="instances">List of GameObjects to register on the manager</param> public static void AddInstancesToPrefabPrototypeAtRuntime(GPUInstancerPrefabManager prefabManager, GPUInstancerPrefabPrototype prefabPrototype, IEnumerable <GameObject> instances) { prefabManager.AddInstancesToPrefabPrototypeAtRuntime(prefabPrototype, instances); }