}//end RenderAll public void SetView(double xSetCenterAtPixel, double ySetCenterAtPixel, double rSetPixelsPerUnit, double rSetSeed) { if (xCenterAtPixel!=xSetCenterAtPixel ||yCenterAtPixel!=ySetCenterAtPixel ||rPixelsPerUnit!=rSetPixelsPerUnit ||rSetSeed!=rSeed) { ResetPasses(); xCenterAtPixel=(FRACTALREAL)xSetCenterAtPixel; yCenterAtPixel=(FRACTALREAL)ySetCenterAtPixel; rPixelsPerUnit=(FRACTALREAL)rSetPixelsPerUnit; rSeed=(FRACTALREAL)rSetSeed; gbFractal.ToRect(ref rectSrcDefault); } }
public bool RenderAll(GBuffer gbDest) { gbDest.ToRect(ref rectDestDefault); return RenderAll(gbDest,rectDestDefault); }
public bool RenderIncrement(GBuffer gbDest) { gbDest.ToRect(ref rectDestDefault); return RenderIncrement(gbDest,rectDestDefault); }