Esempio n. 1
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		}//end RenderAll
		public void SetView(double xSetCenterAtPixel, double ySetCenterAtPixel, double rSetPixelsPerUnit, double rSetSeed) {
			if (xCenterAtPixel!=xSetCenterAtPixel
				||yCenterAtPixel!=ySetCenterAtPixel
				||rPixelsPerUnit!=rSetPixelsPerUnit
				||rSetSeed!=rSeed) {
				ResetPasses();
				xCenterAtPixel=(FRACTALREAL)xSetCenterAtPixel;
				yCenterAtPixel=(FRACTALREAL)ySetCenterAtPixel;
				rPixelsPerUnit=(FRACTALREAL)rSetPixelsPerUnit;
				rSeed=(FRACTALREAL)rSetSeed;
				gbFractal.ToRect(ref rectSrcDefault);
			}
		}
Esempio n. 2
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		public bool RenderAll(GBuffer gbDest) {
			gbDest.ToRect(ref rectDestDefault);
			return RenderAll(gbDest,rectDestDefault);
		}
Esempio n. 3
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		public bool RenderIncrement(GBuffer gbDest) {
			gbDest.ToRect(ref rectDestDefault);
			return RenderIncrement(gbDest,rectDestDefault);
		}