public void Resize(int width, int height) { this.BaseWidth = width; this.BaseHeight = height; this.sourcegbuffer.Maybe(gb => gb.Init(Width, Height)); InitTextures(); destinationgbuffer.Maybe(gb => { gb.SetSlot(0, frame[0]); gb.Init(Width, Height); }); this.modelview = Matrix4.Identity * Matrix4.CreateTranslation(0.0f, 0.0f, -1.0f); this.FrameBlend = MaxAlpha; }