コード例 #1
0
ファイル: Player.cs プロジェクト: mdziuban/spaceshooter
    private void ShootLaser()
    {
        _canFire = Time.time + _fireRate;
        if (_tripleFireActive)
        {
            Instantiate(_tripleLaserPrefab, transform.position, Quaternion.identity);
            _ammoCount--;
            _ammoFillBar.SetFillBar(_ammoCount);
        }
        else
        {
            Instantiate(_laserPrefab, transform.position + _laserFireOffset, Quaternion.identity);
            _ammoCount--;
            _ammoFillBar.SetFillBar(_ammoCount);
        }

        _audioSource.PlayOneShot(_laserShot);
    }
コード例 #2
0
ファイル: Player.cs プロジェクト: mdziuban/spaceshooter
    void CalculateMovement()
    {
        float   horizontalInput = Input.GetAxis("Horizontal");
        float   verticalInput   = Input.GetAxis("Vertical");
        Vector3 direction       = new Vector3(horizontalInput, verticalInput, 0);

        if (Input.GetKey(KeyCode.LeftShift) && _currentBoostTime > 0)
        {
            _boostAmount       = 2;
            _currentBoostTime -= Time.deltaTime;
            _boostFillBar.SetFillBar(_currentBoostTime);
        }
        else
        {
            _boostAmount       = 1;
            _currentBoostTime += (Time.deltaTime * .5f);
            _boostFillBar.SetFillBar(_currentBoostTime);
        }

        if (!_isSpeedBoostActive)
        {
            transform.Translate(direction * speed * _boostAmount * _slowDownPowerUp * Time.deltaTime);
        }
        else
        {
            transform.Translate(direction * (speed * _speedMuliplier) * _slowDownPowerUp * Time.deltaTime);
        }

        if (Input.GetKeyDown(KeyCode.LeftShift))
        {
        }

        //clamps the player to prevent them from going below 3.8 and above 0
        transform.position = new Vector3(transform.position.x, Mathf.Clamp(transform.position.y, -3.8f, 0));

        if (transform.position.x >= 11f || transform.position.x <= -11f)
        {
            transform.position = new Vector3(transform.position.x * -1, transform.position.y, 0);
        }
    }