コード例 #1
0
 public void SetUnit(Unit newUnit)
 {
     unit = newUnit;
     if (unit != null)
     {
         gameObject.SetActive(true);
         health.SetAttribute(newUnit.Character.health);
         mainResource.SetAttribute(newUnit.Character.mainResourse);
         unitName.text = newUnit.unitName + "-" + newUnit.character.className;
     }
     else
     {
         gameObject.SetActive(false);
         health.SetAttribute(null);
         mainResource.SetAttribute(null);
         unitName.text = "";
     }
 }