コード例 #1
0
 /// <summary>
 /// Retrieves input from all input/selectable fields
 /// </summary>
 /// <param name="pDTO"> The fighter we wish to add the information to </param>
 /// <param name="parsedTP"> The list of parsed integers from strings </param>
 public void RetrieveInput(Fighter_DTO pDTO, List <int> parsedTP)
 {
     pDTO.NameGS    = NameTextBox.Text;
     pDTO.HealthGS  = parsedTP[0];
     pDTO.OffenceGS = parsedTP[1];
     pDTO.DefenceGS = parsedTP[2];
     pDTO.MoveGS    = parsedTP[3];
     pDTO.TeamGS    = TeamNameChoice.SelectedItem.ToString();
     pDTO.StrongAgainstGS.Add(StrongAgainstFirstChoice.SelectedItem.ToString());
     pDTO.StrongAgainstGS.Add(StrongAgainstSecondChoice.SelectedItem.ToString());
     pDTO.WeakAgainstGS.Add(WeakAgainstFirstChoice.SelectedItem.ToString());
     pDTO.WeakAgainstGS.Add(WeakAgainstSecondChoice.SelectedItem.ToString());
     pDTO.ImmuneAgainstGS.Add(ImmuneAgainstFirstChoice.SelectedItem.ToString());
     pDTO.ImmuneAgainstGS.Add(ImmuneAgainstSecondChoice.SelectedItem.ToString());
     pImpl.AddParticipantToList(pDTO);
     ClearFields();
 }
コード例 #2
0
        public MainWindow()
        {
            //Data layer creation
            Team_DAO        team_DB = new Team_DAO();
            Arena_DAO       A_DAO   = new Arena_DAO();
            Participant_DAO pDAO    = new Participant_DAO();

            //Implementation layer creation
            arena_Impl   = new Arena_Impl(A_DAO);
            fighter_Impl = new Fighter_Impl(pDAO, team_DB, arena_Impl);
            team_Impl    = new Team_Impl(team_DB);

            //this is to prevent the gui from reaching down into the DAOS, so we hand the DAOS to the implementation and then the implementation to the GUI

            InitializeComponent();
            this.WindowStartupLocation = WindowStartupLocation.CenterScreen;

            String[] colors =
            {
                "PINK",
                "TEAL",
                "RED",
                "GREEN",
                "ORANGE",
                "YELLOW"
            };

            #region create two teams
            Fighter_DTO pDTO = new Fighter_DTO(); //Only used within this method
            //Creates an enemy team of 6
            team_Impl.AddEnemyTeam("Horde", "1");
            for (int i = 0; i < 6; i++)
            {
                pDTO = new Fighter_DTO(100, 4, 4, 2, "HordeGrunt-" + colors[i], "Horde", "a", "b", "c", "d", "e", "f");
                fighter_Impl.AddParticipantToList(pDTO);
            }
            //creates ally team and enemy team
            team_Impl.AddAllyTeam("Alliance", "1");
            for (int i = 0; i < 6; i++)
            {
                pDTO = new Fighter_DTO(100, 4, 4, 2, "AllianceWarrior - " + colors[i], "Alliance", "a", "b", "c", "d", "e", "f");
                fighter_Impl.AddParticipantToList(pDTO);
            }
            #endregion
            //add participantSkins to game
            #region skins
            //Adds possible player images.
            Storage.AllianceSkins.Add("AlliancePinkPlayer.png");
            Storage.AllianceSkins.Add("AllianceTealPlayer.png");
            Storage.AllianceSkins.Add("AllianceRedPlayer.png");
            Storage.AllianceSkins.Add("AllianceGreenPlayer.png");
            Storage.AllianceSkins.Add("AllianceOrangePlayer.png");
            Storage.AllianceSkins.Add("AllianceYellowPlayer.png");
            Storage.HordeSkins.Add("HordePinkPlayer.png");
            Storage.HordeSkins.Add("HordeTealPlayer.png");
            Storage.HordeSkins.Add("HordeRedPlayer.png");
            Storage.HordeSkins.Add("HordeGreenPlayer.png");
            Storage.HordeSkins.Add("HordeOrangePlayer.png");
            Storage.HordeSkins.Add("HordeYellowPlayer.png");
            #endregion
        }