/// <summary> /// Retrieves input from all input/selectable fields /// </summary> /// <param name="pDTO"> The fighter we wish to add the information to </param> /// <param name="parsedTP"> The list of parsed integers from strings </param> public void RetrieveInput(Fighter_DTO pDTO, List <int> parsedTP) { pDTO.NameGS = NameTextBox.Text; pDTO.HealthGS = parsedTP[0]; pDTO.OffenceGS = parsedTP[1]; pDTO.DefenceGS = parsedTP[2]; pDTO.MoveGS = parsedTP[3]; pDTO.TeamGS = TeamNameChoice.SelectedItem.ToString(); pDTO.StrongAgainstGS.Add(StrongAgainstFirstChoice.SelectedItem.ToString()); pDTO.StrongAgainstGS.Add(StrongAgainstSecondChoice.SelectedItem.ToString()); pDTO.WeakAgainstGS.Add(WeakAgainstFirstChoice.SelectedItem.ToString()); pDTO.WeakAgainstGS.Add(WeakAgainstSecondChoice.SelectedItem.ToString()); pDTO.ImmuneAgainstGS.Add(ImmuneAgainstFirstChoice.SelectedItem.ToString()); pDTO.ImmuneAgainstGS.Add(ImmuneAgainstSecondChoice.SelectedItem.ToString()); pImpl.AddParticipantToList(pDTO); ClearFields(); }
public MainWindow() { //Data layer creation Team_DAO team_DB = new Team_DAO(); Arena_DAO A_DAO = new Arena_DAO(); Participant_DAO pDAO = new Participant_DAO(); //Implementation layer creation arena_Impl = new Arena_Impl(A_DAO); fighter_Impl = new Fighter_Impl(pDAO, team_DB, arena_Impl); team_Impl = new Team_Impl(team_DB); //this is to prevent the gui from reaching down into the DAOS, so we hand the DAOS to the implementation and then the implementation to the GUI InitializeComponent(); this.WindowStartupLocation = WindowStartupLocation.CenterScreen; String[] colors = { "PINK", "TEAL", "RED", "GREEN", "ORANGE", "YELLOW" }; #region create two teams Fighter_DTO pDTO = new Fighter_DTO(); //Only used within this method //Creates an enemy team of 6 team_Impl.AddEnemyTeam("Horde", "1"); for (int i = 0; i < 6; i++) { pDTO = new Fighter_DTO(100, 4, 4, 2, "HordeGrunt-" + colors[i], "Horde", "a", "b", "c", "d", "e", "f"); fighter_Impl.AddParticipantToList(pDTO); } //creates ally team and enemy team team_Impl.AddAllyTeam("Alliance", "1"); for (int i = 0; i < 6; i++) { pDTO = new Fighter_DTO(100, 4, 4, 2, "AllianceWarrior - " + colors[i], "Alliance", "a", "b", "c", "d", "e", "f"); fighter_Impl.AddParticipantToList(pDTO); } #endregion //add participantSkins to game #region skins //Adds possible player images. Storage.AllianceSkins.Add("AlliancePinkPlayer.png"); Storage.AllianceSkins.Add("AllianceTealPlayer.png"); Storage.AllianceSkins.Add("AllianceRedPlayer.png"); Storage.AllianceSkins.Add("AllianceGreenPlayer.png"); Storage.AllianceSkins.Add("AllianceOrangePlayer.png"); Storage.AllianceSkins.Add("AllianceYellowPlayer.png"); Storage.HordeSkins.Add("HordePinkPlayer.png"); Storage.HordeSkins.Add("HordeTealPlayer.png"); Storage.HordeSkins.Add("HordeRedPlayer.png"); Storage.HordeSkins.Add("HordeGreenPlayer.png"); Storage.HordeSkins.Add("HordeOrangePlayer.png"); Storage.HordeSkins.Add("HordeYellowPlayer.png"); #endregion }