public void AddClassMultiplier(float primary_att_level, float secondary_att_level) { if (Base.Fighter_Class == FighterClass.Speed) { STATS.Set_Stat_Multipliers(secondary_att_level, primary_att_level, secondary_att_level); } if (Base.Fighter_Class == FighterClass.Cannon) { STATS.Set_Stat_Multipliers(primary_att_level, secondary_att_level, secondary_att_level); } if (Base.Fighter_Class == FighterClass.Tank) { STATS.Set_Stat_Multipliers(secondary_att_level, secondary_att_level, primary_att_level); } }
private void SetFighterBaseStats() { STATS = new FighterStats(); STATS.Set_Stat_Multipliers(1, 1, 1); STATS.Set_Current_Health(Base.Health, Base.Health); }