Esempio n. 1
0
 public void AddClassMultiplier(float primary_att_level, float secondary_att_level)
 {
     if (Base.Fighter_Class == FighterClass.Speed)
     {
         STATS.Set_Stat_Multipliers(secondary_att_level, primary_att_level, secondary_att_level);
     }
     if (Base.Fighter_Class == FighterClass.Cannon)
     {
         STATS.Set_Stat_Multipliers(primary_att_level, secondary_att_level, secondary_att_level);
     }
     if (Base.Fighter_Class == FighterClass.Tank)
     {
         STATS.Set_Stat_Multipliers(secondary_att_level, secondary_att_level, primary_att_level);
     }
 }
Esempio n. 2
0
 private void SetFighterBaseStats()
 {
     STATS = new FighterStats();
     STATS.Set_Stat_Multipliers(1, 1, 1);
     STATS.Set_Current_Health(Base.Health, Base.Health);
 }