private void OnPreStartGame() { FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeOut(FadeType.All, new VDelegate(this.OnStartGame), 2f, null); CursorManager.Get().ShowCursor(false); }
private void OnFadOutEnd() { this.SetActiveScreenInternal(this.m_ScreenToShow); FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.All, null, 4f); }
private void Start() { ShotMax = 10; ShotCount = 0; ShotDelay = 60; Reset = 0; BossSaveHP = 0.0f; LeftSide = RightSide = false; CenterSide = true; LCheck = CCheck = RCheck = false; BossBody = false; LeftLock.SetActive(true); RightLock.SetActive(true); LeftLockImage.enabled = RightLockImage.enabled = false; CenterLockImage.enabled = true; fadeSystem = gameObject.GetComponent <FadeSystem>(); reloadProc = gameObject.GetComponent <ReloadProc>(); hitEnemyHP = gameObject.GetComponent <HitEnemyHP>(); e_PartsProc = gameObject.GetComponent <E_PartsProc>(); audioSource = gameObject.GetComponent <AudioSource>(); }
private void LoadGame() { SaveGame.Load("Slot" + this.m_SlotIdx.ToString() + ".sav"); FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeOut(FadeType.All, new VDelegate(this.OnLoadGameEnd), 1f, null); }
public void WakeUpOnFade() { this.m_PassingOutProgress = 0f; this.SetState(ConsciousnessController.ConsciousnessState.WakingUp); this.m_Animator.SetInteger(this.m_PassOutHash, 2); FadeSystem.Get().FadeIn(FadeType.All, null, 1.5f); }
public void OnLoadingEndFadeOut() { LoadingScreen.Get().Hide(); FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.Vis, null, 1.5f); }
protected override void Update() { base.Update(); HUDStartSurvivalSplash.State state = this.m_State; if (state != HUDStartSurvivalSplash.State.Enter) { if (state != HUDStartSurvivalSplash.State.Normal) { if (state == HUDStartSurvivalSplash.State.Exit) { if (this.m_Text.color.a > 0f) { Color color = this.m_Text.color; color.a -= Time.deltaTime; color.a = Mathf.Clamp01(color.a); this.m_Text.color = color; } else if (this.m_CanvasGroup.alpha > 0f) { this.m_CanvasGroup.alpha -= Time.deltaTime; this.m_CanvasGroup.alpha = Mathf.Clamp01(this.m_CanvasGroup.alpha); if (this.m_CanvasGroup.alpha == 0f) { this.m_Active = false; } } } } else if (Input.GetKeyDown(KeyCode.Space)) { if (this.m_WasPause) { MainLevel.Instance.Pause(false); } this.m_State = HUDStartSurvivalSplash.State.Exit; } else if (!MainLevel.Instance.IsPause() && FadeSystem.Get().CanStartFade()) { this.m_WasPause = true; MainLevel.Instance.Pause(true); } } else if (this.m_CanvasGroup.alpha < 1f) { this.m_CanvasGroup.alpha += Time.deltaTime; this.m_CanvasGroup.alpha = Mathf.Clamp01(this.m_CanvasGroup.alpha); } else { Color color2 = this.m_Text.color; color2.a += Time.deltaTime; color2.a = Mathf.Clamp01(color2.a); this.m_Text.color = color2; if (color2.a == 1f) { this.m_State = HUDStartSurvivalSplash.State.Normal; } } }
public override void OnInputAction(InputsManager.InputAction action) { if ((action == InputsManager.InputAction.Quit || action == InputsManager.InputAction.AdditionalQuit) && GreenHellGame.GetFadeSystem().CanStartFade()) { FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeOut(FadeType.All, new VDelegate(this.StopMinigame), 1.5f, null); } }
private void StartMinigame() { this.SetCamera(); FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.All, null, 1.5f); this.m_SkyDome.gameObject.SetActive(false); }
public void WakeUp() { this.m_StartPassOutTime = 0f; if (!FadeSystem.Get().m_FadingOut&& !FadeSystem.Get().m_FadeOut) { FadeSystem.Get().FadeOut(FadeType.All, new VDelegate(this.WakeUpOnFade), 1.5f, null); } }
public void FadeIn() { if (SaveGame.m_State == SaveGame.State.None) { FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.All, null, 1.5f); } }
private void Teleport() { Player.Get().gameObject.transform.position = this.m_TeleportPos.transform.position; Player.Get().UnblockMoves(); Player.Get().UnblockRotation(); FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.All, null, 1.5f); }
public void FadeOutWithScreen(string prefab_name) { if (SaveGame.m_State == SaveGame.State.None) { FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); GameObject screen_prefab = Resources.Load <GameObject>("Prefabs/Systems/" + prefab_name); fadeSystem.FadeOut(FadeType.All, null, 1.5f, screen_prefab); } }
void Start() { Value = 0; E_AttackCnt = 0; fadeSystem = gameObject.GetComponent <FadeSystem>(); hitEnemyHP = gameObject.GetComponent <HitEnemyHP>(); e_AttackSet = gameObject.GetComponent <E_AttackSet>(); }
public void OnYesFromDialog() { FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeOut(FadeType.All, new VDelegate(this.OnLoadGame), 1f, null); this.m_MenuInGameManager.HideMenu(); CursorManager.Get().ShowCursor(false); this.m_Loading = true; this.m_WaitingForDecision = false; }
private void UpdateReturnToMainMenuLoadingScreen() { if (LoadingScreen.Get() != null && LoadingScreen.Get().m_Active&& LoadingScreen.Get().m_State == LoadingScreenState.ReturnToMainMenu && SceneManager.GetSceneByName("MainMenu").IsValid()) { FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); if (!fadeSystem.m_FadeOut && !fadeSystem.m_FadingOut) { fadeSystem.FadeOut(FadeType.Vis, new VDelegate(this.OnLoadingEndFadeOut), 1.5f, null); } } }
void Start() { Setvalue = 0; AttackSetCount = 0; fadeSystem = gameObject.GetComponent <FadeSystem>(); hitEnemyHP = gameObject.GetComponent <HitEnemyHP>(); enemyAttack = gameObject.GetComponent <EnemyAttack>(); preOpeProc = gameObject.GetComponent <PreOpeProc>(); }
public override void OnExecute(TriggerAction.TYPE action) { base.OnExecute(action); if (action == TriggerAction.TYPE.ClimbHold) { Player.Get().BlockMoves(); Player.Get().BlockRotation(); FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeOut(FadeType.All, new VDelegate(this.Teleport), 1.5f, null); } }
private void StopMinigame() { this.m_SkyDome.gameObject.SetActive(true); this.ResetCamera(); FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.All, null, 1.5f); this.m_Player.SetWantedItem(Hand.Left, null, true); this.m_Player.SetWantedItem(Hand.Right, null, true); this.Stop(); }
void Start() { Damage = 0.001f; HitCheck = false; HitRangeCheck = false; fadeSystem = gameObject.GetComponent <FadeSystem>(); GetHPSkillPoint = ClickControll.GetHPSkill(); audioSource = gameObject.GetComponent <AudioSource>(); }
public void OnStartGame() { LoadingScreen.Get().Show(LoadingScreenState.StartGame); GreenHellGame.Instance.m_FromSave = false; Music.Get().Stop(1f); MainMenuManager.Get().HideAllScreens(); FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.All, null, 2f); base.Invoke("OnStartGameDelayed", 1f); }
public void WakeUpOnFade() { this.m_Player.UnblockMoves(); this.m_Player.UnblockRotation(); this.m_MovesBlocked = false; this.m_PassingOutProgress = 0f; this.ApplyParamsOnWakeUp(); this.SetState(ConsciousnessController.ConsciousnessState.None); this.Stop(); this.m_Animator.SetInteger(this.m_PassOutHash, 2); FadeSystem.Get().FadeIn(FadeType.All, null, 1.5f); }
public void Respawn() { this.m_InjuryModule.ResetInjuries(); this.m_ConditionModule.ResetParams(); this.m_Player.GetComponent <SleepController>().UpdateLastWakeUpTime(); SaveGame.Load(); this.m_Animator.SetBool(this.m_IsDeadHash, false); this.m_Animator.SetBool(this.m_IsDeadUnderwaterHash, false); this.Stop(); FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.All, null, 1.5f); }
public void SetActiveScreen(Type screen_type, bool with_fade = true) { if (with_fade) { this.m_ScreenToShow = screen_type; FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeOut(FadeType.All, new VDelegate(this.OnFadOutEnd), 4f, null); } else { this.SetActiveScreenInternal(screen_type); } }
private void UpdateLoading() { if (LoadingScreen.Get() != null && LoadingScreen.Get().m_Active&& LoadingScreen.Get().m_State != LoadingScreenState.ReturnToMainMenu) { bool flag = true; if (Time.unscaledTime - Player.Get().GetTeleportTime() < 1f) { flag = false; } if (this.m_Streamers.Count > 0) { for (int i = 0; i < this.m_Streamers.Count; i++) { if (this.m_Streamers[i].IsSomethingToLoad()) { flag = false; break; } } } if (flag) { this.m_HideLoadingScreenFrameCount++; } if (GreenHellGame.Instance.m_LoadGameState == LoadGameState.PreloadScheduled) { SaveGame.PlayerLoad(); } else if (GreenHellGame.Instance.m_LoadGameState == LoadGameState.PreloadCompleted) { GreenHellGame.Instance.m_LoadGameState = LoadGameState.FullLoadScheduled; } else if (this.m_HideLoadingScreenFrameCount > 5 && GreenHellGame.Instance.m_LoadGameState == LoadGameState.FullLoadScheduled) { SaveGame.FullLoad(); } else if (GreenHellGame.Instance.m_LoadGameState == LoadGameState.FullLoadCompleted) { GreenHellGame.Instance.m_LoadGameState = LoadGameState.None; } if (this.m_HideLoadingScreenFrameCount > 5 && GreenHellGame.Instance.m_LoadGameState == LoadGameState.None) { FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); if (!fadeSystem.m_FadeIn && !fadeSystem.m_FadingIn) { fadeSystem.FadeOut(FadeType.All, new VDelegate(this.OnLoadingEndFadeOut), 2f, null); } } } }
void Start() { AtkEnd = false; AttackStart = false; SetAttackPlaneNo = 0; AttackCount = 0; value = 0; fadeSystem = gameObject.GetComponent <FadeSystem>(); colorChange = gameObject.GetComponent <ColorChange>(); hitEnemyHP = gameObject.GetComponent <HitEnemyHP>(); e_AttackSet = gameObject.GetComponent <E_AttackSet>(); }
public void OnLoadingEndFadeOut() { LoadingScreen.Get().Hide(); this.m_HideLoadingScreenFrameCount = 0; this.StartRainForestAmbienceMultisample(); FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.All, null, 2f); if (Player.Get().m_MovesBlockedOnChangeScene) { Player.Get().UnblockMoves(); Player.Get().m_MovesBlockedOnChangeScene = false; } Player.Get().SetupActiveController(); }
/* * static ClickControll clickControll; * clickControll = GetComponent<ClickControll>(); * GetAtkSkillPoint = clickControll.GetAtkSkill(); * * はエラーがでる. */ void Start() { Damage = 0.001f; SaveDamage = 1.0f; SkillDamage = 0.0f; HitCheck = false; PartDamage = 0.02f; //1.0f=100 , 0.01f = 0.01. image.enabled = true; imageBack.enabled = true; fadeSystem = gameObject.GetComponent <FadeSystem>(); GetAtkSkillPoint = ClickControll.GetAtkSkill(); audioSource = gameObject.GetComponent <AudioSource>(); }
void Start() { if (!this.GetComponent <FadeSystem>()) { fadeSystem = this.gameObject.AddComponent <FadeSystem>(); } audioSource = GetComponent <AudioSource>(); audioSource.volume = 0f; title.color = new Color(1f, 1f, 1f, 0f); startButton.color = new Color(1f, 1f, 1f, 0f); exitButton.color = new Color(1f, 1f, 1f, 0f); StartCoroutine(IntroTimeline()); }
void Awake() { Manager.GameManager.Instance.AddPlayer(this.gameObject); if (fadeSystem == null) { fadeSystem = gameObject.AddComponent <FadeSystem>(); } if (photonView.isMine) { BindMainCameraTarget(); // PhotonNetwork.player.CustomProperties["Color"] = NetworkManager.Instance.GetPlayerColor(); } }