コード例 #1
0
 //EnemyPersonalities
 private void ScardyClause()
 {
     //Hides/Shoots and hides
     if (fov.CanSee(target.gameObject) && hearing.CanHear(target.gameObject))
     {
         enemyMode = EnemyMode.Flee;
     }
     else if (!hearing.CanHear(target.gameObject))
     {
         enemyMode = EnemyMode.Patrol;
     }
     EnemyModeStateMachine();
 }