//EnemyPersonalities private void ScardyClause() { //Hides/Shoots and hides if (fov.CanSee(target.gameObject) && hearing.CanHear(target.gameObject)) { enemyMode = EnemyMode.Flee; } else if (!hearing.CanHear(target.gameObject)) { enemyMode = EnemyMode.Patrol; } EnemyModeStateMachine(); }