private void PlayBattleEncounterSoundEffect() { FF9Snd.ff9fldsnd_sndeffect_play(636, 0, SByte.MaxValue, 128); FF9Snd.ff9fldsnd_sndeffect_play(635, 0, SByte.MaxValue, 128); FF9Snd.ff9fldsnd_sndeffect_play(634, 0, SByte.MaxValue, 128); }
private void PlayBattleEncounterSoundEffect() { FF9Snd.ff9fldsnd_sndeffect_play(636, 0, SByte.MaxValue, 128); FF9Snd.ff9fldsnd_sndeffect_play(635, 0, SByte.MaxValue, 128); FF9Snd.ff9fldsnd_sndeffect_play(634, 0, SByte.MaxValue, 128); }