private void ff9ShutdownStateFieldMap() { FF9StateFieldMap map = FF9StateSystem.Field.FF9Field.loc.map; FF9Snd.ff9fieldsound_stopall_mapsndeffect((Int32)this.FF9.fldMapNo); EBin eBin = this.ee.eBin; Int32 varManually = eBin.getVarManually(6357); switch (map.nextMode) { case 1: this.FF9.fldMapNo = map.nextMapNo; break; case 2: this.FF9.btlMapNo = map.nextMapNo; FF9StateSystem.Battle.battleMapIndex = (Int32)this.FF9.btlMapNo; this.FF9Sys.mode = 2; this.FF9Sys.prevMode = 1; break; case 3: this.FF9.wldMapNo = map.nextMapNo; this.FF9.wldLocNo = (Int16)EventEngineUtils.eventIDToMESID[(Int32)this.FF9.wldMapNo]; this.FF9Sys.mode = 3; this.FF9Sys.prevMode = 1; break; case 4: { AllSoundDispatchPlayer allSoundDispatchPlayer = SoundLib.GetAllSoundDispatchPlayer(); allSoundDispatchPlayer.FF9SOUND_SNDEFFECT_STOP_ALL(null); allSoundDispatchPlayer.FF9SOUND_SNDEFFECTRES_STOPCURRENT(); allSoundDispatchPlayer.FF9SOUND_STREAM_STOP(); break; } case 7: { AllSoundDispatchPlayer allSoundDispatchPlayer2 = SoundLib.GetAllSoundDispatchPlayer(); allSoundDispatchPlayer2.FF9SOUND_SNDEFFECT_STOP_ALL(null); allSoundDispatchPlayer2.FF9SOUND_SNDEFFECTRES_STOPCURRENT(); allSoundDispatchPlayer2.FF9SOUND_STREAM_STOP(); this.FF9Sys.mode = 7; this.FF9Sys.prevMode = 1; break; } case 9: { Int32 currentMusicId = FF9Snd.GetCurrentMusicId(); if (currentMusicId != -1) { FF9Snd.ff9fldsnd_song_suspend(currentMusicId); } FF9Snd.ff9fieldSoundSuspendAllResidentSndEffect(); AllSoundDispatchPlayer allSoundDispatchPlayer3 = SoundLib.GetAllSoundDispatchPlayer(); allSoundDispatchPlayer3.FF9SOUND_STREAM_STOP(); break; } } }
private void RequestPlayBattleEncounterSongForField() { AllSoundDispatchPlayer soundDispatchPlayer = SoundLib.GetAllSoundDispatchPlayer(); FF9Snd.ff9fieldSoundSuspendAllResidentSndEffect(); AllSoundDispatchPlayer.PlayingSfx[] residentSndEffectSlot1 = soundDispatchPlayer.GetResidentSndEffectSlot(); Int32 num1 = residentSndEffectSlot1[0]?.SndEffectVol ?? 0; Int32 num2 = residentSndEffectSlot1[1]?.SndEffectVol ?? 0; soundDispatchPlayer.FF9SOUND_SNDEFFECTRES_VOL_INTPLALL(15, 0); AllSoundDispatchPlayer.PlayingSfx[] residentSndEffectSlot2 = soundDispatchPlayer.GetResidentSndEffectSlot(); if (residentSndEffectSlot2[0] != null) { residentSndEffectSlot2[0].SndEffectVol = num1; } if (residentSndEffectSlot2[1] != null) { residentSndEffectSlot2[1].SndEffectVol = num2; } Int32 index = FF9StateSystem.Common.FF9.fldMapNo; FF9StateFieldMap ff9StateFieldMap = FF9StateSystem.Field.FF9Field.loc.map; Dictionary <Int32, Int32> dictionary = FF9SndMetaData.BtlBgmMapperForFieldMap[index]; Int32 currentMusicId = FF9Snd.GetCurrentMusicId(); FF9StateSystem.Battle.IsPlayFieldBGMInCurrentBattle = true; if (dictionary.Count == 0 || !dictionary.ContainsKey(ff9StateFieldMap.nextMapNo)) { return; } Int32 songid = dictionary[ff9StateFieldMap.nextMapNo]; if (songid == currentMusicId) { return; } FF9Snd.ff9fldsnd_song_suspend(currentMusicId); btlsnd.ff9btlsnd_song_play(songid); FF9StateSystem.Battle.IsPlayFieldBGMInCurrentBattle = false; }
private void RequestPlayBattleEncounterSongForWorld() { Int32 index = FF9StateSystem.Common.FF9.wldMapNo; FF9StateWorldMap ff9StateWorldMap = FF9StateSystem.World.FF9World.map; Dictionary <Int32, Int32> dictionary = FF9SndMetaData.BtlBgmMapperForWorldMap[index]; Int32 currentMusicId = FF9Snd.GetCurrentMusicId(); if (dictionary.Count == 0 || !dictionary.ContainsKey(ff9StateWorldMap.nextMapNo)) { return; } Int32 songid = dictionary[(Int32)ff9StateWorldMap.nextMapNo]; if (songid == currentMusicId) { return; } FF9Snd.ff9fldsnd_song_suspend(currentMusicId); btlsnd.ff9btlsnd_song_play(songid); }