public override void OnJoinedLobby() { networkState = NetworkState.Connected; gameSession = FindObjectOfType<ExampleGameSession>(); if (gameSession) { gameSession.OnJoinedLobby(); } }
public override void OnJoinedLobby() { networkState = NetworkState.Connected; gameSession = FindObjectOfType <ExampleGameSession>(); if (gameSession) { gameSession.OnJoinedLobby(); } }