private void Start() { inventoryPanel.Init(); leftEquipmentPanel.Init(); rightEquipmentPanel.Init(); bottomEquipmentPanel.Init(); weaponModelHandler.Execute(states); }
public void Init(List <EnumMainWindow> offItemMenu) { Init(); CharacterPanel.Init(); EquipmentPanel.Init(); BattlePanel.Init(); SpellsPanel.Init(); TalentsPanel.Init(); NavigationBar.Init(offItemMenu); }
private void Init() { closeButton.onClick.AddListener(this.Close); statsPanel = GetComponentInChildren<StatsPanel>(); statsPanel.Init(); crewPanel = GetComponentInChildren<CrewPanel>(); crewPanel.Init(); equipmentPanel = GetComponentInChildren<EquipmentPanel>(); equipmentPanel.Init(); itemInfoPanel = GetComponentInChildren<ItemInfoPanel>(); inventoryPanel = GetComponentInChildren<InventoryPanel>(); popupPanel = GetComponentInChildren<PopupPanel>(); crewPanel.SelectDefaultCrewMember(); }