public void Equip(EquippableItem EquipItem) { if (inventory.RemoveItem(EquipItem)) { bool canEquip = true; EquippableItem previousItem; if (EquipPanel.AddEquipItem(EquipItem, out previousItem)) { switch (EquipItem.EquipmentType) { case EquipmentType.Head: Character.Instance.HeadSprite.sprite = EquipItem.Icon; if (EquipItem.DisableHair == true) { Character.Instance.Hair.enabled = false; } break; case EquipmentType.Chest: Character.Instance.ChestSprite.sprite = EquipItem.Sprite1; Character.Instance.ChestSprite1.sprite = EquipItem.Sprite2; Character.Instance.ChestSprite2.sprite = EquipItem.Sprite3; Character.Instance.Shoulder1.sprite = EquipItem.Sprite4; Character.Instance.Shoulder2.sprite = EquipItem.Sprite5; Character.Instance.Cap.sprite = EquipItem.Sprite6; Character.Instance.Cap2.sprite = EquipItem.Sprite7; break; case EquipmentType.Hands: Character.Instance.HandsSprite1.sprite = EquipItem.Sprite1; Character.Instance.HandsSprite2.sprite = EquipItem.Sprite2; break; case EquipmentType.Weapon1: Character.Instance.Weapon1Sprite.sprite = EquipItem.Icon; if (EquipItem.twoHanded && EquipmentPanel.Instance.EquipSlots[5].Item != null) { UnequipFromEquipPanel(EquipmentPanel.Instance.EquipSlots[5].Item); } CreatePlayer.Instance.Weapon1Dam = EquipItem.PhysicDamage + EquipItem.FireDamage + EquipItem.EletricDamage + EquipItem.MagicDamage + EquipItem.PoisonDamage; break; case EquipmentType.Weapon2: if (EquipmentPanel.Instance.EquipSlots[4].Item != null && EquipmentPanel.Instance.EquipSlots[4].Item.twoHanded) { canEquip = false; } else { Character.Instance.Weapon2Sprite.sprite = EquipItem.Icon; } break; case EquipmentType.Legs: Character.Instance.LegsSprite1.sprite = EquipItem.Sprite1; Character.Instance.LegsSprite2.sprite = EquipItem.Sprite2; Character.Instance.LegsSprite3.sprite = EquipItem.Sprite3; break; } if (canEquip) { if (EquipItem.AnimLayer != 0) { Character.Instance.Anim.SetLayerWeight(EquipItem.AnimLayer, 1.0f); } if (EquipItem.EquipmentType != EquipmentType.Weapon2) { CreatePlayer.Instance.PhysicDEF += EquipItem.PhysicDEF; CreatePlayer.Instance.FireDEF += EquipItem.FireDEF; CreatePlayer.Instance.EletricDEF += EquipItem.EletricDEF; //Adding new item's values CreatePlayer.Instance.MagicDEF += EquipItem.MagicDEF; CreatePlayer.Instance.PoisonDEF += EquipItem.PoisonDEF; // CreatePlayer.Instance.Weight += EquipItem.Weight; } CreatePlayer.Instance.Weight += EquipItem.Weight; //CreatePlayer.Instance.UpdateUI(); if (previousItem != null) { if (previousItem.EquipmentType != EquipmentType.Weapon2) { CreatePlayer.Instance.PhysicDEF -= previousItem.PhysicDEF; CreatePlayer.Instance.FireDEF -= previousItem.FireDEF; CreatePlayer.Instance.EletricDEF -= previousItem.EletricDEF; //Removing previous item's values CreatePlayer.Instance.MagicDEF -= previousItem.MagicDEF; CreatePlayer.Instance.PoisonDEF -= previousItem.PoisonDEF; } CreatePlayer.Instance.Weight -= previousItem.Weight; if (previousItem.AnimLayer != 0) { Character.Instance.Anim.SetLayerWeight(previousItem.AnimLayer, 0.0f); } inventory.AddItem(previousItem); } CreatePlayer.Instance.UpdateUI(); } } else { inventory.AddItem(previousItem); } } }