private void Start()
        {
            inventoryPanel.Init();
            leftEquipmentPanel.Init();
            rightEquipmentPanel.Init();
            bottomEquipmentPanel.Init();

            weaponModelHandler.Execute(states);
        }
Exemplo n.º 2
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 public void Init(List <EnumMainWindow> offItemMenu)
 {
     Init();
     CharacterPanel.Init();
     EquipmentPanel.Init();
     BattlePanel.Init();
     SpellsPanel.Init();
     TalentsPanel.Init();
     NavigationBar.Init(offItemMenu);
 }
Exemplo n.º 3
0
    private void Init()
    {
        closeButton.onClick.AddListener(this.Close);

        statsPanel = GetComponentInChildren<StatsPanel>();
        statsPanel.Init();
        crewPanel = GetComponentInChildren<CrewPanel>();
        crewPanel.Init();
        equipmentPanel = GetComponentInChildren<EquipmentPanel>();
        equipmentPanel.Init();
        itemInfoPanel = GetComponentInChildren<ItemInfoPanel>();
        inventoryPanel = GetComponentInChildren<InventoryPanel>();
        popupPanel = GetComponentInChildren<PopupPanel>();

        crewPanel.SelectDefaultCrewMember();
    }