コード例 #1
0
ファイル: Game1.cs プロジェクト: MichalKubik/GameTest
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            _entityComponentSystem.Update(gameTime);
            _camera.LookAt(_entityComponentSystem.GetEntity("Player").Position);
            _mapRenderer.Update(_map, gameTime);



            base.Update(gameTime);
        }
コード例 #2
0
ファイル: Game1.cs プロジェクト: joleeee/ESC-Test
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            esc.Update(gameTime);

            base.Update(gameTime);
        }
コード例 #3
0
        protected override void Update(GameTime gameTime)
        {
            var keyboardState = Keyboard.GetState();

            if (keyboardState.IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            base.Update(gameTime);

            _ecs.Update(gameTime);
        }
コード例 #4
0
        protected override void Update(GameTime gameTime)
        {
            var keyboard     = Keyboard.GetState();
            var gamePadState = GamePad.GetState(PlayerIndex.One);

            if (gamePadState.Buttons.Back == ButtonState.Pressed || keyboard.IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            _fpsCounter.Update(gameTime);
            _ecs.Update(gameTime);
        }
コード例 #5
0
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            _entityComponentSystem.Update(gameTime);
        }