public Entity createPlayer(Vector2 position, Size2 size) { Entity entity = _entityComponentSystem.CreateEntity("Player", position); entity.AttachComponent(new TransformableComponent <Sprite>(new Sprite(Game1.Instance.Content.Load <Texture2D>("magus_small")))); entity.AttachComponent(new CollisionBody(size)); return(entity); }
public Entity CreatePlayer(Vector2 position) { var entity = _entityComponentSystem.CreateEntity(Entities.Player, position); var textureRegion = _characterTextureAtlas[0]; var animationFactory = new SpriteSheetAnimationFactory(_characterTextureAtlas); animationFactory.Add("idle", new SpriteSheetAnimationData(new[] { 12, 13 }, 1.0f)); animationFactory.Add("walk", new SpriteSheetAnimationData(new[] { 0, 1, 2, 3 })); animationFactory.Add("jump", new SpriteSheetAnimationData(new[] { 8, 9 }, isLooping: false)); entity.AttachComponent(new TransformableComponent <Sprite>(new AnimatedSprite(animationFactory))); entity.AttachComponent(new BasicCollisionBody(textureRegion.Size, Vector2.One * 0.5f)); entity.AttachComponent(new PlayerCollisionHandler()); entity.AttachComponent(new CharacterState()); entity.Tag = Entities.Player; return(entity); }