// Update is called once per frame void Start() { startInTimer = false; takenDamage = false; timeStorage = shieldTimer; movement = this.gameObject.GetComponent <PlayerMovement>(); engine = this.gameObject.GetComponent <EngineBehaviour>(); manager = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameManager>(); }
void Awake() { //instantiates the engine and player player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); playerEngine = GameObject.FindGameObjectWithTag("Player").GetComponent <EngineBehaviour>(); }
// Use this for initialization void Start() { engine = GameObject.FindGameObjectWithTag("Player").GetComponent <EngineBehaviour>(); rend = this.GetComponent <Renderer>(); }
private void Awake() { movementBehaviour = GetComponent <MovementBehaviour>(); engineBehaviour = GetComponent <EngineBehaviour>(); }
// Use this for initialization void Start() { image = GetComponent <Image>(); playerEngine = GameObject.FindGameObjectWithTag("Player").GetComponent <EngineBehaviour>(); }
private void Awake() { myEngine = GetComponent <EngineBehaviour>(); }
void Awake() { engineBehaviour = gameObject.AddComponent <EngineBehaviour>(); }