Ejemplo n.º 1
0
 // Update is called once per frame
 void Start()
 {
     startInTimer = false;
     takenDamage  = false;
     timeStorage  = shieldTimer;
     movement     = this.gameObject.GetComponent <PlayerMovement>();
     engine       = this.gameObject.GetComponent <EngineBehaviour>();
     manager      = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameManager>();
 }
Ejemplo n.º 2
0
 void Awake()
 {
     //instantiates the engine and player
     player       = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>();
     playerEngine = GameObject.FindGameObjectWithTag("Player").GetComponent <EngineBehaviour>();
 }
Ejemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     engine = GameObject.FindGameObjectWithTag("Player").GetComponent <EngineBehaviour>();
     rend   = this.GetComponent <Renderer>();
 }
 private void Awake()
 {
     movementBehaviour = GetComponent <MovementBehaviour>();
     engineBehaviour   = GetComponent <EngineBehaviour>();
 }
Ejemplo n.º 5
0
 // Use this for initialization
 void Start()
 {
     image        = GetComponent <Image>();
     playerEngine = GameObject.FindGameObjectWithTag("Player").GetComponent <EngineBehaviour>();
 }
Ejemplo n.º 6
0
 private void Awake()
 {
     myEngine = GetComponent <EngineBehaviour>();
 }
Ejemplo n.º 7
0
 void Awake()
 {
     engineBehaviour = gameObject.AddComponent <EngineBehaviour>();
 }