コード例 #1
0
 public void Update(EnemyUnit unit, PlayManager environment)
 {
     if (bitingTime > unit.biteRate)
     {
         bitingTime = 0;
         unit.Bite();
         //Instantiate(_bulletPrefab, transform.position, transform.rotation);
     }
     else
     {
         bitingTime += Time.deltaTime;
     }
     return;
 }