/// <summary> /// Do remove enemy after time. /// </summary> /// <param name="aEnemyThatDied_gameobject">A enemy that died_gameobject.</param> /// <param name="aDelay_float">A delay_float.</param> private void _doRemoveEnemyAfterTime(EnemyUI aEnemyThatDied_enemyUI, float aTotalTimeUntilDestory_float) { // iGameModel.currentRoundDataVO.removeEnemy(aEnemyThatDied_enemyUI.gameObject); aEnemyThatDied_enemyUI.doTweenToSinkIntoGround(); // Destroy(aEnemyThatDied_enemyUI.gameObject, aTotalTimeUntilDestory_float); }