Ejemplo n.º 1
0
        /// <summary>
        /// Do remove enemy after time.
        /// </summary>
        /// <param name="aEnemyThatDied_gameobject">A enemy that died_gameobject.</param>
        /// <param name="aDelay_float">A delay_float.</param>
        private void _doRemoveEnemyAfterTime(EnemyUI aEnemyThatDied_enemyUI, float aTotalTimeUntilDestory_float)
        {
            //
            iGameModel.currentRoundDataVO.removeEnemy(aEnemyThatDied_enemyUI.gameObject);

            aEnemyThatDied_enemyUI.doTweenToSinkIntoGround();

            //
            Destroy(aEnemyThatDied_enemyUI.gameObject, aTotalTimeUntilDestory_float);
        }