private void Start() { ignoreLayer = ~ignoreLayer; movment = GetComponent <EnemyMovment>(); fight = GetComponent <EnemyFight>(); }
void Start() { movement = GetComponent <EnemyMovment> (); sight = GetComponent <EnemySight> (); weapon = GetComponent <EnemyAttack> (); nearby = GetComponent <EnemyNearby> (); cState = State.Default; movement.ReturnToPatrol(); //Start Patroling prevState = cState; }
private void Awake() { follow = GetComponent <EnemyFollow>(); movment = GetComponent <EnemyMovment>(); }