private void Start()
    {
        ignoreLayer = ~ignoreLayer;

        movment = GetComponent <EnemyMovment>();
        fight   = GetComponent <EnemyFight>();
    }
 void Start()
 {
     movement = GetComponent <EnemyMovment> ();
     sight    = GetComponent <EnemySight> ();
     weapon   = GetComponent <EnemyAttack> ();
     nearby   = GetComponent <EnemyNearby> ();
     cState   = State.Default;
     movement.ReturnToPatrol();          //Start Patroling
     prevState = cState;
 }
Exemple #3
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 private void Awake()
 {
     follow  = GetComponent <EnemyFollow>();
     movment = GetComponent <EnemyMovment>();
 }