Ejemplo n.º 1
0
    private void Start()
    {
        ignoreLayer = ~ignoreLayer;

        movment = GetComponent <EnemyMovment>();
        fight   = GetComponent <EnemyFight>();
    }
Ejemplo n.º 2
0
 void Start()
 {
     movement = GetComponent <EnemyMovment> ();
     sight    = GetComponent <EnemySight> ();
     weapon   = GetComponent <EnemyAttack> ();
     nearby   = GetComponent <EnemyNearby> ();
     cState   = State.Default;
     movement.ReturnToPatrol();          //Start Patroling
     prevState = cState;
 }
Ejemplo n.º 3
0
 private void Awake()
 {
     follow  = GetComponent <EnemyFollow>();
     movment = GetComponent <EnemyMovment>();
 }