public void createEnemy(int playerSign, GameObject gamePlayer, int enemyCount) { if (GameObject.FindGameObjectsWithTag("enemy").Length == 0) { enemyModel.setPlayer(gamePlayer); enemy = Instantiate(enemyModel.GetEnemyPrefab()); _enemy = enemy.GetComponent <Enemy>(); _enemy.Setup(enemyModel); if (enemyCount == 1) { _enemy.setLife((int)enemyModel.getBossEnemyLife()); enemyModel.setIsBoss(true); } enemyModel.setSign(playerSign); gunManager = enemy.GetComponent <GunPresenter>(); gunManager.Setup(gunModel); enemyRigidbody = enemy.GetComponent <Rigidbody2D>(); enemyTransform = enemy.GetComponent <Transform>(); int lastLayerId = enemyModel.getPlayer().GetComponent <SpriteRenderer>().sortingOrder; enemy.GetComponent <SpriteRenderer>().sortingOrder = lastLayerId + 2; enemyRigidbody.freezeRotation = true; enemy.transform.position = GameObject.FindGameObjectsWithTag("stair2")[ GameObject.FindGameObjectsWithTag("stair2").Length - lastLayerId - 1].transform.position + new Vector3(0, (float)0.25); enemy.transform.position -= new Vector3(9 * enemyModel.getSign(), 0); if (enemyTransform.position.x > -4) { enemyModel.setFlip(true); flipEnemey(); } } }