コード例 #1
0
        private void SpawnEnemy(EnemySpawnObject enemySpawn)
        {
            //Define body
            var enemy = new Body {
                BodyType = BodyType.Dynamic
            };

            var enemyFixture = enemy.CreateCircle(enemySpawn.Radius, 1);

            enemy.SetRestitution(enemySpawn.InitialRestitution);
            enemy.SetFriction(enemySpawn.InitialFriction);
            enemy.Mass          = enemySpawn.InitialMass;
            enemy.LinearDamping = enemySpawn.LinearDamping;



            var enemyModel = new EnemyModel(enemy);

            enemyModel.EnemyType = enemySpawn.EnemyType;
            enemyModel.Damage    = enemySpawn.Damage;
            enemyModel.Speed     = enemySpawn.Speed;
            enemyModel.Health    = enemySpawn.InitialHealth;
            enemyModel.MaxHealth = enemySpawn.InitialHealth;


            enemy.Tag = enemyModel;


            _world.Add(enemy);
            enemy.SetTransform(enemySpawn.InitialPosition, enemySpawn.InitialAngle);
            enemy.OnCollision += (fixtureA, fixtureB, contact) =>
            {
                if (fixtureA.Body.Tag.Equals("worldBounds") || fixtureB.Body.Tag.Equals("worldBounds"))
                {
                    return(false);
                }

                if (fixtureA.Body.Tag is PlayerModel p1)
                {
                    if (fixtureB.Body.Tag is EnemyModel e && !e.Dead)
                    {
                        p1.Hurt(enemyModel.Damage);
                    }
                    if (fixtureB.Body.Tag is EnemyModel e2 && e2.Dead)
                    {
                        return(false);
                    }

                    if (p1.Dead)
                    {
                        MarkEntityForDestruction(p1);
                        if (fixtureB.Body.Tag is EnemyModel eB)
                        {
                            eB.ResetClosestPlayer();
                        }
                    }
                }

                if (fixtureB.Body.Tag is PlayerModel p2)
                {
                    if (fixtureA.Body.Tag is EnemyModel e && !e.Dead)
                    {
                        p2.Hurt(enemyModel.Damage);
                    }
                    if (fixtureA.Body.Tag is EnemyModel e2 && e2.Dead)
                    {
                        return(false);
                    }

                    if (p2.Dead)
                    {
                        MarkEntityForDestruction(p2);
                        if (fixtureA.Body.Tag is EnemyModel eA)
                        {
                            eA.ResetClosestPlayer();
                        }
                    }
                }
                return(true);
            };


            _objectDictionary.TryAdd(enemyModel.ID, enemyModel);
            aiController.Register(enemyModel, ref _objectDictionary);

            enemyModel.SearchForClosestPlayer(PlayerDictionary);
        }