private void OnCollisionEnter2D(Collision2D collision) { if (collision.collider.enabled && collision.gameObject.tag == "Enemy") { collision.collider.enabled = false; EnemyHealth eh = collision.gameObject.GetComponent <EnemyHealth>(); eh.AdjustHitpoints(-9999); AdjustHitpoints(-1); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Enemy") { EnemyHealth health = collision.gameObject.GetComponent <EnemyHealth>(); health.AdjustHitpoints(-damage); target = null; Destroy(gameObject); } }