void OnTriggerStay2D(Collider2D other) //Mientras estén en contacto... { PlayerHealth playerController = other.GetComponent <PlayerHealth>(); EnemyHealth enemyController = other.GetComponent <EnemyHealth>(); if (other.gameObject.tag == "Enemy") { enemyController.ApplyDamage("acid", acidToEnemy); } if (other.gameObject.tag == "Player") { playerController.ApplyDamage("acid", acidToPlayer); } }