コード例 #1
0
    public override void EntityUpdate()
    {
        EnemyBehaviour.CheckForTargets(this);

        if (Target != null)
        {
            spawnTimer += Time.deltaTime;

            if (spawns.Count < maxSpawns && spawnTimer >= spawnCooldown)
            {
                EnemyPrototype proto = EnemyDatabase.GetEnemyPrototype(spawnType);
                Slime          temp  = new Slime(proto);
                temp.Spawn(Position + spawnOffset);
                //EnemyBehaviour.Jump(temp, 120);
                spawnTimer      = 0;
                temp.nestParent = this;
                spawns.Add(temp);
            }
        }

        base.EntityUpdate();
    }
コード例 #2
0
    public Enemy AddEnemyEntity(EnemyData data)
    {
        EnemyPrototype proto = EnemyDatabase.GetEnemyPrototype(data.type);

        if (proto == null)
        {
            return(null);
        }
        Enemy temp = null;

        switch (proto.enemyType)
        {
        case EnemyType.Slime:
            temp = new Slime(proto);
            temp.Spawn(GetMapTilePosition(data.TilePosition));
            break;

        case EnemyType.Eye:
            temp = new Eye(proto);
            temp.Spawn(GetMapTilePosition(data.TilePosition));
            break;

        case EnemyType.WurmAlien:
            temp = new WurmAlien(proto);
            temp.Spawn(GetMapTilePosition(data.TilePosition));
            break;

        case EnemyType.Snek:
            temp = new Snek(proto);
            temp.Spawn(GetMapTilePosition(data.TilePosition));
            break;

        case EnemyType.Stag:
            temp = new Stag(proto);
            temp.Spawn(GetMapTilePosition(data.TilePosition));
            break;

        case EnemyType.Snowball:
            temp = new Snowball(proto);
            temp.Spawn(GetMapTilePosition(data.TilePosition));
            break;

        case EnemyType.Sporby:
            temp = new Sporby(proto);
            temp.Spawn(GetMapTilePosition(data.TilePosition));
            break;

        case EnemyType.Voidling:
            temp = new Voidling(proto);
            temp.Spawn(GetMapTilePosition(data.TilePosition));
            break;

        case EnemyType.Ghost:
            temp = new Ghost(proto);
            temp.Spawn(GetMapTilePosition(data.TilePosition));
            break;

        case EnemyType.Snowdrift:
            temp = new Snowdrift(proto);
            temp.Spawn(GetMapTilePosition(data.TilePosition));
            break;

        case EnemyType.Treedude:
            temp = new Treedude(proto);
            temp.Spawn(GetMapTilePosition(data.TilePosition));
            break;

        case EnemyType.FrogLegs:
            temp = new FrogLegs(proto);
            temp.Spawn(GetMapTilePosition(data.TilePosition));
            break;

        case EnemyType.Hedgehog:
            temp = new Hedgehog(proto);
            temp.Spawn(GetMapTilePosition(data.TilePosition));
            break;

        case EnemyType.Nest:
            temp = new Nest(proto);
            temp.Spawn(GetMapTilePosition(data.TilePosition));
            break;

        case EnemyType.Crawler:
            temp = new Crawler(proto);
            temp.Spawn(GetMapTilePosition(data.TilePosition));
            break;

        case EnemyType.Nipper:
            temp = new Nipper(proto);
            temp.Spawn(GetMapTilePosition(data.TilePosition));
            break;

        case EnemyType.PhoenixEgg:
            temp = new PhoenixEgg(proto);
            temp.Spawn(GetMapTilePosition(data.TilePosition));
            break;
        }

        return(temp);
    }